![A quick comparison I did between the old condition overload (blue) and the current (update 26) version. The supposed change is a nerf to CO in every situation. : r/Warframe A quick comparison I did between the old condition overload (blue) and the current (update 26) version. The supposed change is a nerf to CO in every situation. : r/Warframe](https://preview.redd.it/9dh2cj7ld4w31.gif?width=640&crop=smart&format=png8&s=19e8d0695d29fe61486394571df2583a4dbfc549)
A quick comparison I did between the old condition overload (blue) and the current (update 26) version. The supposed change is a nerf to CO in every situation. : r/Warframe
![Maiming Strike Nerf & Damage Buffs With Melee 3.0 Phase 2 - Condition Overload, Blood Rush etc - YouTube Maiming Strike Nerf & Damage Buffs With Melee 3.0 Phase 2 - Condition Overload, Blood Rush etc - YouTube](https://i.ytimg.com/vi/Q33fGBoYfKA/mqdefault.jpg)
Maiming Strike Nerf & Damage Buffs With Melee 3.0 Phase 2 - Condition Overload, Blood Rush etc - YouTube
![Reki on Twitter: "@MasterRJ9 @UwUgin @Zleepy4 @PlayWarframe Condition Overload is in fact nerfed. It used to be its own multiplier, after Pressure Point, that is no longer the case. It's now additive Reki on Twitter: "@MasterRJ9 @UwUgin @Zleepy4 @PlayWarframe Condition Overload is in fact nerfed. It used to be its own multiplier, after Pressure Point, that is no longer the case. It's now additive](https://pbs.twimg.com/media/EJwlyNMXsAA7W4w.jpg)