![Project Reality Is Cart-based/Hotel Mario - News - from Total Nintendo Magazine UK - Issue 28 April 1994 : r/retrogamingmagazines Project Reality Is Cart-based/Hotel Mario - News - from Total Nintendo Magazine UK - Issue 28 April 1994 : r/retrogamingmagazines](https://preview.redd.it/g7134ys1aut51.jpg?width=640&crop=smart&auto=webp&s=6b1a2f09e685a3d5cc20eeaa115231cf4ef784f6)
Project Reality Is Cart-based/Hotel Mario - News - from Total Nintendo Magazine UK - Issue 28 April 1994 : r/retrogamingmagazines
Cornell Tech - #otd in 1993, Nintendo agreed to use Silicon Graphics technology in their upcoming console—Codename: Project Reality—which would "enable players to step inside real-time, three-dimensional worlds." This tech of the
![ax krieger's big moves on Twitter: "By 1994, Nintendo had pulled in other partners, such as Alias (of Alias Wafefront) and Paradigm Systems, a military flight simulator developer. At Summer CES '94, ax krieger's big moves on Twitter: "By 1994, Nintendo had pulled in other partners, such as Alias (of Alias Wafefront) and Paradigm Systems, a military flight simulator developer. At Summer CES '94,](https://pbs.twimg.com/media/DV8-CRPXUAITFkD.jpg)
ax krieger's big moves on Twitter: "By 1994, Nintendo had pulled in other partners, such as Alias (of Alias Wafefront) and Paradigm Systems, a military flight simulator developer. At Summer CES '94,
foone on Twitter: "Man, check out this Nintendo Ultra 64 mockup they're using in September '94. Labeled PR from the "Project Reality" codename. https://t.co/PGkUCfQtyt" / Twitter
![Inside Nintendo 84: Wie aus Project Reality über Ultra 64 das N64 wurde (Teil 3) - Nintendo-Online.de Inside Nintendo 84: Wie aus Project Reality über Ultra 64 das N64 wurde (Teil 3) - Nintendo-Online.de](https://nintendo-online.de/upload/images/2015/11/27/1874529827565826aaefe229-38041400.jpg)